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So, here's the anticipated tutorial about how to make food clutter stockable to the fridge for fresh food points! I promise it's super easy! And I hope you'll join to the movement :P
Details under the cut :)
What you need:
- SimPe
- Food clutter objects, you want to make stockable
- These files

First, open the food clutter we want to edit. Delete all the BHAVs and BCONs the object might have, we don't need them.

Right click anywere, and click on add. Or use the add button above, it doesn't really matter.

Import these 5 files you got from above.

Click on Global Data, then on the semi global file. Change it to HarvestableGlobals. It might load a bit, don't worry, it's normal. Click commit.

Go to the Object Functions, and check if you have the right BHAVs linked to the init and main lines. If not, you can change to the right numbers in the box to the right that says Action BHAV. Commit and save. (If it's okay initially, you don't need to touch it.)

And in the last step, go to the Object Data, set the view to Decimal (it's on the right). Change the Selector Category to 124, and the Selector Sub-Category to 0.
Well, we're practically done! But here's an extra step:

If you want to change the amount of fresh food points the object gives when stocked, go to the Tuning - Cucumber BHAV. Well, I didn't manage to figure out a pattern, but if you write 3 it gives 4 points, if you write 2 it gives 2 points, and 4 gives 6 points. But if you write 10 it gives 15 points, so I have no idea. I'm pretty sure it's a rounded number somehow. You might want to experiment with that.
And that's all! Try it in game, and feel free to ask me if you have any questions! :D
Details under the cut :)
What you need:
- SimPe
- Food clutter objects, you want to make stockable
- These files

First, open the food clutter we want to edit. Delete all the BHAVs and BCONs the object might have, we don't need them.

Right click anywere, and click on add. Or use the add button above, it doesn't really matter.

Import these 5 files you got from above.

Click on Global Data, then on the semi global file. Change it to HarvestableGlobals. It might load a bit, don't worry, it's normal. Click commit.

Go to the Object Functions, and check if you have the right BHAVs linked to the init and main lines. If not, you can change to the right numbers in the box to the right that says Action BHAV. Commit and save. (If it's okay initially, you don't need to touch it.)

And in the last step, go to the Object Data, set the view to Decimal (it's on the right). Change the Selector Category to 124, and the Selector Sub-Category to 0.
Well, we're practically done! But here's an extra step:

If you want to change the amount of fresh food points the object gives when stocked, go to the Tuning - Cucumber BHAV. Well, I didn't manage to figure out a pattern, but if you write 3 it gives 4 points, if you write 2 it gives 2 points, and 4 gives 6 points. But if you write 10 it gives 15 points, so I have no idea. I'm pretty sure it's a rounded number somehow. You might want to experiment with that.
And that's all! Try it in game, and feel free to ask me if you have any questions! :D